Alliance is a hero collection RPG from Rumble Entertainment. My contribution to the project covered all of the UI and UX, including production pipeline, tools, flows, wireframes, prototypes, user research, visual design, UI and 2D character animations, and front-end implementation in Unity3D.
Contribution: UI, Visual Design, Motion Graphics, Game Logo. Tools: Adobe Illustrator, Photoshop, Cinema4D. Developer: GREE International Inc.
NFL Shuffle was a licensed card battle game built in HTML5. This was a challenging project due to aggressive timelines, brand considerations, rules concerning how players are depicted, limitations of HTML5, and the perils of merging two vastly different game types with two very different types of fans.
Here’s something you might not know about me: I always want to draw comics, but I don’t because it is SO HARD!!!! I really tried to get this done as-fast-as possible…and it still took a month of drawing at breakneck speed! On a Cintiq too! Granted, that’s in my free time, which is usually a little at lunch and maybe an hour in the evening. I don’t know how web comic artists can hold down a full-time job and make a few pages a week, hats off to them.
That being said, I did manage to make a colored* comic that’s about 10 pages long, plus a cover, and that’s much more than my previous record of 5 pages, black and white. I’d love to make more of these in the future.
Personal digital painting. Wanted to explore environment, storytelling, high polish, and a technique where I make a fully rendered black and white illustration first, then add color layers in color mode, followed by glows and lights in additive mode. It’s basically how a 3D render works when you export separate layers.