Page 3 of my painting sketchbook. Working on personal mythology with my own characters, world, metaphors. I’d say this is done in my “natural” drawing style. If I just draw without thinking much about it, let myself go into a flow state, this is what it looks like. Unfortunately, I don’t like the way I draw very much! My mind says “Keep it simple. Be deliberative and intentional with your lines. Slow down and think about what you’re doing.” My hand says “Wha? I just made 10,000 lines while you were blabbing.” I like how I’ve returned to the way I made art in college though, which is when I enjoyed it the most. This painting went way off course from what I had in mind. I was going for wild, vibrant, and wavey with simple shapes and abstract/layered concepts. So, in that sense, this one was like trying to make a hot dog and getting a turd in a hamburger bun. There’s work to be done! My other goals were to lean on my feelings, leave out intellectual concepts, experiment with new techniques, tools, and mediums, and to tell a story. Those objectives were successful.
I’ve never been the type of artist to explore a specific idea the way a fine artist might. I have always jumped from subject to subject, never making 2 paintings related to each other. These explorations are working on the idea that there’s a place where you are, but your mind and body aren’t. I want to keep exploring this idea because there are a lot of facets and a deep well of understanding to illuminate. I’ve been thinking of these as paint sketches; explorations to someday paint “for real” when I am in a place to do so. I am doubtful that the day will come, but the practice will help me when I am in a place to make art on a larger scale again.
This page didn’t go the way I hoped, but the lessons learned will be valuable, I suspect. Drew too many petals, couldn’t make the person glow. I’m still not happy, but it’s time to move on and try again. I don’t have the vibrant colors I needed, which can be limiting when working with markers. I didn’t think Tombow Fude pens bled, but with alcohol-based markers they will if you’re scrubbing them, so I go some muddy colors. I really, REALLY overworked this! On the other side, I am loving the marker/gelly roll combo. Gelly Roll pens are seriously underrated! 🙂
I’ve been doodling some monsters in my moleskine. First I make a blob of color, add two eyes and a mouth, then improvise the rest. It’s a useful way of experimenting and challenging myself. Also tried some new copic marker with whiteout pen techniques, and I’m very pleased with the results. Enjoyable, but after the last massive drawing I’m ready to get back to planning my drawings!
Marker Monsters was an Instagram-focused personal art project. It started as a parody of Pokémon, and after couple of years it had run it’s course. I learned a lot, and had tons of fun drawing on post-it notes and meeting new artists. It helped me keep my drawing skills sharp in the little free moments I can find.
I consider this project finished, so here’s almost everything I made in one überpost!
Alliance is a hero collection RPG from Rumble Entertainment. My contribution to the project covered all of the UI and UX, including production pipeline, tools, flows, wireframes, prototypes, user research, visual design, UI and 2D character animations, and front-end implementation in Unity3D.
Contribution: UI, Visual Design, Motion Graphics, Game Logo. Tools: Adobe Illustrator, Photoshop, Cinema4D. Developer: GREE International Inc.
NFL Shuffle was a licensed card battle game built in HTML5. This was a challenging project due to aggressive timelines, brand considerations, rules concerning how players are depicted, limitations of HTML5, and the perils of merging two vastly different game types with two very different types of fans.